Pathfinder: A* Visualization is an interactive demonstration of the A* pathfinding algorithm, allowing you to see how this powerful search algorithm computes optimal paths through a grid-based map.

With an intuitive interface, you can interact with the map by placing obstacles and moving a target character. The A* algorithm instantly recalculates the shortest path around the barriers in real-time. You can toggle a detailed debug view that shows the heuristic and cost values for each node, giving you an in-depth understanding of how the algorithm prioritizes its search.

Key Features:

  • Interactive Pathfinding: Place obstacles and move the target to see the algorithm recalculate the best route.
  • Debug View: Visually inspect the internal workings of the A* algorithm, including node cost and heuristic values.
  • Real-time Updates: Instantly updates the pathfinding when changes are made to the environment.
  • Educational Tool: Great for learning or teaching the basics of pathfinding algorithms and how A* operates in game development.

Controls:

  • Left Click: Move the character to the clicked position.
  • Right Click: Place obstacles on the grid to block the path.
  • Enter: Activate the debug view to visualize the last calculated path with heuristic and cost values for each node.

Whether you're a game developer, a student of computer science, or just curious about pathfinding, this project offers an engaging and educational way to see A* in action.

Published 23 days ago
StatusReleased
CategoryTool
PlatformsHTML5
AuthorChris91s
Made withUnity